Also played TheRevills Jack Deadly and that was cool too.
I’m currently coding up a old-school platformer of my own (well trying too) I struggle with collision stuff and it just never feels right to me. Would love to one day produce something as good as either of theese efforts though.
Well done both!
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Jack Deadly (by TheRevills) comes a close third.
]]>In Unix shells:
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export MX2_MODULE_DIRS="/users/name/monkey2/mymodules/" |
You can add more than one directory. Separate the directories with a semicolon “;”:
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export MX2_MODULE_DIRS="/users/name/monkey2/mymodules/;/users/name/monkey2/myothermodules/" |
I think on Windows OS it was the command SET:
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SET MX2_MODULE_DIRS=d:\monkey2\mymodules |
Alternatively you can add the line to your env_linux.txt / env_macos.txt / env_windows.txt in bin/
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MX2_MODULE_DIRS=/users/name/monkey2/mymodules/ |
It is open source: https://github.com/RocketChat and available for Windows/Linux/Mac/Android/iOS/Web
]]>There’s GitHub Pages (https://pages.github.com/) that sort of creates a basic homepage for any GitHub project.
GitHub also has a Wiki for documentation and an issues section for… issues… and many other features.
And there’s also Gitter (https://gitter.im/) that sort of works like Discord – but is actually made for developers (and not gamers) – and can automatically integrate itself with the Git repo.
All without Mark having to do any extra work!
The only thing I’d really miss, I think, is the code archive.
But I honestly feel like a code archive should be a Ted2Go Git repo browser, instead of homepage based.
Same with the module browser!
Overall; I don’t think being GitHub based would be a bad idea.
Because all the features we currently have and enjoy could still exist and be automated by GitHub.