3D format

This topic contains 6 replies, has 4 voices, and was last updated by  Mark Sibly 1 year, 11 months ago.

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  • #8208

    MarkB
    Participant

    Just out of interest does anyone know what 3d format, Monkey 3D will be using.

    .b3d ,.3ds ,.obj

    #8211

    Mark Sibly
    Keymaster

    Gltf2 will be the ‘standard’ built-in format and will always be available, but I also plan to add an external ‘assimp’ module which will handle quite a few formats, ie: http://assimp.sourceforge.net/main_features_formats.html

    #8217

    MarkB
    Participant

    Thank you.
    khronosgroup are working on a blender exporter. https://github.com/KhronosGroup/glTF/issues/867

    #8218

    therevills
    Participant

    What current (free) tools support exporting to Gltf2?

    #8219

    Simon Armstrong
    Participant

    GLTF looks nice,

    The duck here –

    https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Duck/glTF/Duck.gltf

    says it was made with COLLADA2GLTF, perhaps this one –

    https://github.com/KhronosGroup/COLLADA2GLTF/wiki

    #8220

    Mark Sibly
    Keymaster

    What current (free) tools support exporting to Gltf2?

    Currently very few as it’s a very new format. But there are several under dev, including one for blender (sponsored by Kronos) and an online one too.

    I am using gltf2 as the built-in/native format as it’s ideal for games – lightweight, fast, open, free etc, with a feature set that matches modern game engines and PBR materials very nicely. I am hoping to be able to support the full gltf2 feature set eventually.

    Here’s a bunch of gltf2 WIPS:

    https://github.com/KhronosGroup/glTF/issues/867

    #8221

    Mark Sibly
    Keymaster

    The duck here –

    Yay, the duck’s back! That wasn’t in the gltf2.0 samples a few weeks back…

    It would be kind of nice to add a gltf2 exporter to mx23d. In combination with assimp importers I’d then be able to easily add a convertor to Ted, but this will have to wait for a while.

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