3d rendering

About Monkey 2 Forums Monkey 2 Projects 3d rendering

This topic contains 5 replies, has 4 voices, and was last updated by  codifies 2 years, 5 months ago.

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  • #5021

    codifies
    Participant

    https://www.youtube.com/watch?v=Mkvw143xpD0

    I’ve wrapped enough of ODE (physics) as I can test using the console, so decided I needed a rudimentary renderer, it still needs some further abstraction but its working well… coding in MX2 just makes this sort of thing a joy…

    #5022

    abakobo
    Participant

    Great!
    Happy that mx2 extern capabilities are pleasing some people! For me it’s the main new feature compared to mx1.
    Looking forward to see your repos!

    #5030

    Playniax
    Participant

    Nice!

    #5031

    codifies
    Participant

    thx, repo here for lower level stuff (which is basically done, but Linux only and undocumented) https://github.com/chriscamacho/glfw-MX2

    #5123

    Mark Sibly
    Keymaster

    Excellent!

    #5128

    codifies
    Participant

    I am a little unhappy in that you have to compile the library separately then the module links to it

    Not being able to set defines can be a pain on larger projects

    On Linux glfw is usually found as an (installable) system library, could I dynamically link to is some how

    I *think* glfw3 has emscripten support but couldn’t get the C tests to compile, any ideas?

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