About Monkey 2 › Forums › Monkey 2 Projects › Alien Phoenix
This topic contains 97 replies, has 14 voices, and was last updated by
Richard Betson
1 month, 1 week ago.
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November 12, 2018 at 8:29 pm #15596
@Michael Flad – Thanks. Thanks for the system specs!
More ISO fun (Images Below) with Alien Phoenix’s mapping system. Imagine this more complex and lighted lighted.
The tileset used is available here and free to use.
https://opengameart.org/content/isometric-cityRock on,
– Rich –Attachments:
November 14, 2018 at 6:31 am #15600The pay off! I can see a lot of potential here, real-time 60fps lighted 2D isometric map with shadows. Huge million object worlds possible.
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November 14, 2018 at 3:46 pm #15602Must be very satisfying seeing how quickly your engine can handle new features.
When is the space game coming out and is it going to be multiplayer?
November 15, 2018 at 6:53 am #15603New ISO image below made using in game editor which is sort of working for the first time. Now with skyscrapers.
Must be very satisfying seeing how quickly your engine can handle new features.
It’s pretty flexible and I think going from straight top-down to isometric kind of proves it. Alien Phoenix is head to open source so all can do the same.
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When is the space game coming out and is it going to be multiplayer?I’ll have a pre-alpha demo out the first part of December. The game will be multiplayer for sure, but the demo wont be..
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December 31, 2018 at 5:36 am #15803The GUI portion of Alien Phoenix is available on github. No need to compile a module just run the examples. Still early.
https://github.com/RichardBetson/Alien-Phoenix/tree/DevCurrently working on ISO and top-down editor support. Checkout the sandbox goodness as I illustrate by building some skyscrapers.
The Alien Phoenix engine in action on a triple monitor setup, widescreen at 5760×1080 on Chromium (Emscripten)
More info soon.
Hangout in the Monkey2 Discord for very latest.
https://discord.gg/b38DhyDecember 31, 2018 at 8:05 am #15805I have two editor modes. For now you can toggle between an ISO mode and a platform or top-down mode. You can mix the modes so a map can have both ISO and strait 2d top-down elements.The development path is definitely going sandbox. I’ll have more on this later but the map system is robust enough to include 3D elements as well.
Images show the two edit modes, both modes can be available in a map.
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December 31, 2018 at 2:43 pm #15808Liking the early results of an ISO base for Phoenix USC. My hunch is that Alien Phoenix is going to deliver some amazing lighted ISO combat action.
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January 1, 2019 at 5:24 pm #15821This is where it gets a little complicated, when having over head components in the map. ISO is 2D so the trick is layers. All the overhead objects are on a separate layer. It make s this kind of thing possible.
Alien Phoenix supports layering out-of-the-box. See image.
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January 2, 2019 at 9:56 am #15830Here I have the editor running on the Chromium web browser, 1080p at 60FPS. The game engine and editor run great in isometric mode.
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January 14, 2019 at 3:45 pm #15905Using a pre-rendered 2D animation for ship Using a light. Shadows next. Mojo 2D lighting looks pretty sweet.
All part of the isometric features I am adding.
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January 19, 2019 at 5:16 am #15953Images of a base constructed from only isometric blocks. Neat! This kind of block based map is part of volumetric technique I am working on for Alien Phoenix. Think 2d isometric minecraft sort of thing.
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January 19, 2019 at 9:47 pm #15966The isometric lighting you have going on here is looking beautiful! I would love to see how it performs on my laptop
January 20, 2019 at 12:37 am #15971January 22, 2019 at 12:14 am #15984My first ever let’s build video. Checkout the in game editor and how easy it easy to build a project.
January 27, 2019 at 4:30 am #16010Current lighting dev. Here using layering of lighting and shadow to render this ‘2D’ scene. All realtime.
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