I’m doing some tests on Android devices, but I’m having difficulty adjusting the screen resolution.
In this example, I applied the resolution 320×240, but when running in an emulator with resolution 1920×1080, the resolution of the device becomes the APP.
I managed to get around this “problem” by applying a Scale(2, 2) and Method Update, where it has:
I still do not understand the operation of the OnMeasure method… Before, if I am not mistaken, in BlitzMax, just use the function SetVirtualResolution and in Monkey 2 its necessary to override the OnMeasure method to return a Vec2i with the desire resolution.