Monkey 2Asteroids remake – Monkey 2 http://monkeycoder.co.nz/forums/topic/asteroids-remake/feed/ Fri, 19 Apr 2019 18:40:41 +0000 http://bbpress.org/?v=2.5.14-6684 en-US http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2773 <![CDATA[Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2773 Fri, 05 Aug 2016 06:25:43 +0000 Matthew Smith Here is my attempt at an Asteroids remake (Windows only) using Wiebo’s Game2d framework – both a great help and I also used the example asteroids game to start from ):

[Updated] v0.6 – 19-08-16 https://1drv.ms/u/s!AgngrULjSty9kJscgMVwpojeo2pn3w

Changes

  • Added UFO
  • Extra player every 10,000pts
  • Ability to enter high scores

Settings

Change the settings.json file to adjust the resolution (and other things such as vsync, flicker and lives) :

640 – 640×480
800 – 800×600
1024 – 1024×768 (default if nothing else matches)
1366 – 1366×768
1920 – 1920×1080

I have tried to follow the arcade version fairly closely from a play view point – still got a few things to do such as the high score table and a bit more work on the tempo (very hard to get past Level 3-4) but a good start.  I’ve already added some extra stuff such as level counter and remaining asteroids (ahla Wizball) and I also want to add collectable power-ups such as speed-ups, multi-bullets, bombs etc to give it a bit a of more modern flavour. As with vector games, the screenshots don’t do the visuals much justice but it looks pretty good on-screen – moving starfields and glowing explosions etc.

One of my favorite games which I’ve re-built many a time over the years since I played it on the Atari 2600.  Certainly my best effort!

Any feedback would be great!

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2781 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2781 Fri, 05 Aug 2016 08:15:38 +0000 CopperCircle It good, nice particle effects and I like the screen shake 🙂

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2784 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2784 Fri, 05 Aug 2016 10:07:43 +0000 AdamStrange All works great on windows 10

One thing. it’s very ‘dark” for my tastes. The original vector scanning was very crisp and bright in comparison.

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2786 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2786 Fri, 05 Aug 2016 12:17:41 +0000 Matthew Smith Thanks guys. Yeah need to keep working on the colors. I removed a background image just last night so the colors need a bit work. Also I might bump up the resolution (from 640×480) which should crisp up the lines as they are a bit chunky ATM.

Like the shaking also – pretty much built-in to Wiebo’s Game2d framework so all credit to him!

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2794 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2794 Fri, 05 Aug 2016 14:51:39 +0000 wiebow Played it! Really nice. I like the starfield and the stressfull background bump sound. 🙂 It gives it a nice atmosphere!

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2811 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2811 Sat, 06 Aug 2016 02:41:30 +0000 Matthew Smith Updated version (v0.3)

You can now adjust the screen size (auto scales everything up) which makes the whole thing look much crisper! If you look in the settings file you can set the screen width which will configure the final screen size:

640 – 640×480
800 – 800×600
1024 – 1024×768 (default if nothing else matches)
1366 – 1366×768
1920 – 1920×1080

Everything is scaled (vectors, font, particles, speed) so it should essentially play the same regardless of resolution (not sure if I’ve got everything as yet though as it seems slightly easier the bigger you go).

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2812 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2812 Sat, 06 Aug 2016 03:37:41 +0000 Mark Sibly Great stuff!

Had to turn flicker off pretty quickly though…

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2815 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2815 Sat, 06 Aug 2016 06:13:25 +0000 Matthew Smith Yeah – might be acquired taste that one!  Turned it off myself earlier.

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2824 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2824 Sat, 06 Aug 2016 10:07:48 +0000 wiebow Softies 🙂  You should see the screen of my Vectrex 🙂

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http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2825 <![CDATA[Reply To: Asteroids remake]]> http://monkeycoder.co.nz/forums/topic/asteroids-remake/#post-2825 Sat, 06 Aug 2016 11:24:39 +0000 Matthew Smith 🙂

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