Bindless Texture Arrays

About Monkey 2 Forums Monkey 2 Programming Help Bindless Texture Arrays

This topic contains 1 reply, has 2 voices, and was last updated by  Mark Sibly 11 months, 3 weeks ago.

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  • #14526

    Gwenel
    Participant

    I’m just a simple musician so bare with me while I’m trying to teach myself 3D graphics… 🙂

    How would you do MultiDrawIndirect & Sparse Bindless Texture Array in Monkey2?

     

    http://gdcvault.com/play/1020791/

    #14527

    Mark Sibly
    Keymaster

    With difficulty.

    There is no direct support for these features in mojo/mojo3d so you’d have to implement them yourself either by hacking mojo/mojo3d  or writing your own engine from scratch in GL. You may need to tweak the opengl module along the way to add any missing GL functions/consts.

    For now, I only plan to support a common subset of features that are available on both GLES2 and desktop GL and these are advanced features that are not supported in GLES2 (and in probably in a lot of desktop GL implementations) so they wont be happening for a while yet, if ever. I would in fact be more inclined to consider moving to vulkan for the next API instead of GLES3 or equivalent desktop GL…

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