With difficulty.
There is no direct support for these features in mojo/mojo3d so you’d have to implement them yourself either by hacking mojo/mojo3d  or writing your own engine from scratch in GL. You may need to tweak the opengl module along the way to add any missing GL functions/consts.
For now, I only plan to support a common subset of features that are available on both GLES2 and desktop GL and these are advanced features that are not supported in GLES2 (and in probably in a lot of desktop GL implementations) so they wont be happening for a while yet, if ever. I would in fact be more inclined to consider moving to vulkan for the next API instead of GLES3 or equivalent desktop GL…