Is there any way to make Chipmunk do its physics faster without making the outcome different?
What I’m trying to do is record the button presses a player makes, then play that recording back using proper physics (no positions stored) but at a faster or slower speed.
I’ve tried playing with space.StepTime a bit.
With StepTime set to ‘1.0/60.0’ my little cube does a small bounce when it lands
With StepTime set to ‘1.0/30.0’ things are faster but the cube no longer bounces and instead hits the ground hard, even going through the ground a bit.
So is there any other way to speed things up in Chipmunk, without making the physics act differently?