About Monkey 2 › Forums › Monkey 2 Projects › ChipSynth
This topic contains 10 replies, has 3 voices, and was last updated by
CopperCircle
2 years, 5 months ago.
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October 18, 2016 at 11:04 am #4510
Here’s a quick shot of something I’ve been working on:
a full chip synth – similar to Pokey or SID.
I basically needed some old school effects for the vector stuff I’m working on and created this little realtime beasty.
You start with a basic waveform and mangle it, clip it, smooth is to form your basic tone.
You then have a pitch graph – where you can draw how the tone sounds in pitch. Further down is the chip fx where you can make a sound do wild things (think pac man dying, or asteroids exploding, mario jumping, etc)
Last you have the envelope shaper (both adssr and direct drawing) to make it sound just right.
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October 18, 2016 at 6:09 pm #4516Looks cool, look forward to trying it.
October 19, 2016 at 7:27 am #4535next step is to create a sound bank.
should perform cross platform too
October 19, 2016 at 2:02 pm #4537Quick demo of the sound bank using 4 different chip sounds
and a pic of the new sound back (50 sounds) with user defined colors
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October 22, 2016 at 6:22 am #4565Checking out final version:
On the left is the sound bank with 8 sounds and the right are the settings.
You can see there are now 2 sounds per voice (if wanted), mixing and portamento. plus loading and saving of soundbanks
The above sounds (soundcloud) correspond to the image and the resulting sound bank is 1k
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October 22, 2016 at 11:32 am #4567Cool, will you be releasing the source, I would love to have a play and tweak
October 23, 2016 at 9:26 am #4587@copper are you mac or pc?
October 23, 2016 at 9:28 am #4588Sounds cool!
October 23, 2016 at 2:32 pm #4591Hi, I am pc, but I was hoping to try and build it for linux
October 24, 2016 at 5:33 am #4605The code itself is not too difficult, but…
You will need the gui code and need to add some code to the std module to support new colors.
I should add that only the designer code is really useful as there is no stand-alone player.
October 24, 2016 at 6:45 pm #4618Well, if you feel like putting it on GitHub I will have a play, thanks.
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