Fancy Isometric Projection

About Monkey 2 Forums General Programming Discussion Fancy Isometric Projection

This topic contains 2 replies, has 2 voices, and was last updated by  wiebow 2 years, 9 months ago.

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  • #2018

    Simon Armstrong
    Participant

    This morning I started my third banana, an isometric voxel world thing.

    Am quite pleased with progress so far. The isometric transform is done with far to near rendering order using a grid traversal pattern I came up with a few years back.

    For each square of the grid I plan to sort sprites from near to far. Rotating by theta faces sprites towards camera, leaving them at 0 faces them towards the sky.

     

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    #2023

    Simon Armstrong
    Participant

    The zoom on this demo is going to be quite something as the traverse algorithm can hopefully be applied recursively with ample opportunity for bake to texture cycle…

    #2054

    wiebow
    Participant

    Ohhh, very interesting! 🙂 Also the use of a custom matrix is an interesting option.

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