FontMap Level Creator Released

About Monkey 2 Forums Monkey 2 Projects FontMap Level Creator Released

This topic contains 5 replies, has 3 voices, and was last updated by  Abe _King_ 1 year, 4 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #12201

    AdamStrange
    Participant

    The first version (V1.04) has now been released:

    this can be downloaded along with full file information here:
    FontMap V1.04

    This allows multiple map with different resolutions to be created.
    Monkey2 source is included for use in your own projects

    #12204

    AdamStrange
    Participant

    Here is the FileFormat details:
    – header –
    (4 bytes) int = -9999

    (4 bytes) int = number of layers

    – layer data –
    (4 bytes) int = width of layer (0 aligned)

    (4 bytes) int = height of layer (0 aligned)

    starting from top left, data is read down the height, then across to the next x cell and continues down until all data is read

    – cell data –
    (2 bytes) short = map character (referencing the character font)

    (2 bytes) short = color reference (referencing the color palette)

    and here is the monkey2 code to read in the data

    [/crayon]
    #12207

    nerobot
    Participant

    Great!

    #12208

    Abe _King_
    Participant

    I like it! It looks like a very straightforward app to use.

    I have some questions/suggestions:
    – Are you going to be adding many more convenience features?
    – Are you going to be considering non-tiled map features?
    – Would you add multi-level management? IE: Easily keep reusable things between multiple level files

    The biggest thing for me is probably non tiled like features! Then maybe down the road a polygon editor of sorts.

    #12234

    AdamStrange
    Participant

    convenience features

    What have you in mind?

    Easily keep reusable things between multiple level files

    Again, what are your suggestions on this?

    non-tiled map features?

    Such as?

    🙂

    #12238

    Abe _King_
    Participant

    Sorry for the vagueness! I took a look at your project, pretty nice! Hope to make something of this caliber in the future myself :). The color selection wasn’t updating after a while of clicking through the gradients for some reason though. Also, sometimes the view would get extremely stretched by changing the xres or yres until I pressed the “layer” or “square” button.

    So convenience features would be like:
    – Select a group of tile then, using a rectangle tool, have that selection repeated through the rectangle or even some varient of a nine slice drag?
    – Fill tool
    those are just for starters

    Non-tiled features would be like:
    – Elements not aligned to a grid
    – Elements which can be rotated and scaled

    Multi-level management:
    – would be like a project in an ide
    – have all resources used in the files found in the project in memory while working between maps, or making new ones

    Good luck with your project 🙂

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