About Monkey 2 › Forums › General Programming Discussion › game2d framework up on github
Tagged: framework, games, open source
This topic contains 25 replies, has 7 voices, and was last updated by 
 wiebow
 2 years, 7 months ago.
- 
		AuthorPosts
 - 
		
			
				
August 3, 2016 at 10:13 am #2708August 3, 2016 at 10:51 am #2711
Oh dear! Windows version. Better re-boot to Windows then.
August 3, 2016 at 10:57 am #2712BTW: I hardly tested the framework on Windows, so it’s good to hear that Monkey compiles so well over platforms!
August 3, 2016 at 1:13 pm #2721Sorry – no Linux here! Should have uploaded my code
My github has that if you need it.
August 4, 2016 at 7:28 am #2730I had no time for toying around with m2 lately but what i did lastly was experimenting with a variety of laser fire, ranging from calculated fire like in Defender, over rendering behaviors into animations up to creating real time particles trails shader based (outside of m2), It’s interesting and partly surprising what works and what does not when you’re after fast fire.
August 19, 2016 at 11:44 am #3224I am programming a new game, so adding handy stuff to the framework as I go along!
Added some nice refinements on the camera entity and added lots of little enhancements these last few days.
August 21, 2016 at 10:06 pm #3347Scramble?!? Loved that entity system version you did…
August 22, 2016 at 8:53 am #3359No, I am not working on Scramble. It did use LUA and the component system and it was really neat!
You mean Artemax, the component based entity system?? Might be fun to port that over!
It’s very powerful when combined with scripting.
At the moment I am working on a new little shooter, and I am porting Choplifter from Max to M2.
August 26, 2016 at 3:50 pm #3486Wiebow could you post a tiny game example that uses mojox? I’m getting some weird errors when I build but I think it’s because I’m not placing things where I should be…
August 26, 2016 at 6:06 pm #3487Hi Cole. I am not using mojox at all. There should be no problem to use, although there might be some problems with the camera offset. Are you using a camera in your game?
Maybe you can send some code my way? wiebo.de.wit@gmail.com
September 7, 2016 at 6:35 pm #3749Added support for a fun joystick I found in an Amiga haul I received yesterday. USB Competition Pro joystick, I didn’t even know these existed…
Attachments:
 - 
		AuthorPosts
 
You must be logged in to reply to this topic.
