Graphics Driver?

About Monkey 2 Forums Monkey 2 Development Graphics Driver?

This topic contains 3 replies, has 3 voices, and was last updated by  therevills 2 years, 9 months ago.

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  • #2207

    therevills
    Participant

    What graphics drivers does MX2/mojo support/use?

    When I google SDL graphics driver I find this page:

    https://wiki.libsdl.org/FAQUsingSDL

    Which doesnt say too much at all!

    On reddit someone stated SDL can support DirectX and OpenGL:

    Difference Between SDL, OpenGL and DirectX? from gamedev

    SDL is a cross-platform library that handles many things you need in a game like mouse movement and keyboard input.
    You then use either OpenGL or Direct3D for graphics.

    Can we switch between the drivers ourselves in MX2?

    #2208

    Matthew Smith
    Participant

    I was just taking a look at the latest check-ins an there appears to be now be the ability to use GL calls. Not sure DirectX is utilised at this point (from my limited knowledge!).

    #2210

    Mark Sibly
    Keymaster

    Mojo uses the GLES20 API exclusively.

    However, Windows builds use ‘angle’ to convert GLES20 to D3D9/11 calls.

    You could theoretically switch to using native GLES20 on Windows, but I don’t think you’d gain much, if any, performance, and you’d lose a lot of compatiblity.

    #2215

    therevills
    Participant

    Interesting…

    What would the minimum specification be for a MX2 game on Windows and Mac?

    Also any word on Vulkan API?

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