How to use Sprites?

About Monkey 2 Forums Monkey 2 Programming Help How to use Sprites?

This topic contains 5 replies, has 3 voices, and was last updated by  nerobot 1 year, 4 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #12043

    EdzUp
    Participant

    How do we use sprites?

    I tried to use Sprite.New ( Sprite material )

    but I get a null instance, what I want to do is make a space dust system but it isn’t working like the old Blitz versions.

    is there a way we are supposed to use it?

    #12047

    nerobot
    Participant

    Did you tried out modules/mojo3d/tests/sprites.monkey2 demo?

    #12050

    EdzUp
    Participant

    weirdly enough I didn’t see that in the bananas, will have a look 🙂

    Thanks nerobot

    #12060

    Mark Sibly
    Keymaster

    Yeah, mojo3d bananas are really just ‘tests’ right now – ditto with mojo3d-loaders and mojo3d-physics.

    In fact, I’m trying to get into the habit of adding more tests to modules so it can pay to have a browse through the entire modules dir.

    #12063

    EdzUp
    Participant

    Digging into it all now 🙂

    #12068

    nerobot
    Participant

    I am thinking about adding new Tab named Examples where would be collected all links to bananas/samples – kind of project tree view.

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.