About Monkey 2 › Forums › Monkey 2 Projects › initial low poly 3d import test
This topic contains 18 replies, has 7 voices, and was last updated by
AdamStrange
1 year, 10 months ago.
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May 19, 2017 at 5:44 am #8203
Whilst working on the community project, the prospect of 3d came up and I know that Mark is working on this already.
I wanted to test some loading of stuff from my own low poly modeller, and here is the first result:
pic shows a monkey2 app with opengl window and model loaded and displayed correctly. in the background you can also see the same model as it looks in the modeller with all the vertex colors being correct…
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May 19, 2017 at 1:20 pm #8206Very nice can’t wait to play with 3d in MX2
May 19, 2017 at 10:48 pm #8212Cool stuff
Which modeler program do you use?
I have experience with Blender 3D but I would be interested to look at something else.May 20, 2017 at 5:26 am #8214May 21, 2017 at 9:57 am #8226Got texture import and base lighting sorted…
the red color is not in the model but added later in the shader..
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May 21, 2017 at 5:15 pm #8228very nice is it easy to hook into OpenGL using MX2?
May 22, 2017 at 8:30 am #8232@adamstrange : I’ve tried to run Rameses, but it quits right away without ever showing a window.
Max OS 10.12.5, latest Max Mini, any idea what to do?
May 22, 2017 at 11:10 am #8233I’m running the same here. I’ll get a new version up. Now at V1.45
https://adamstrange.itch.io/rameses
@edzup. I thought it was going to be a monster, but it wasn’t too bad. I used the base code here:
http://monkey2.monkey-x.com/forums/topic/help-with-opengl/
Which gives the very basic cube from vertex object plus a basic shader.
Once it was all working correctly I then started on the import and shaders.
May 22, 2017 at 11:13 am #8234@adamstrange thanks will take a look at that
May 22, 2017 at 11:15 am #8235thx Adam, the new version runs, but crashes when I resize the window.
May 22, 2017 at 11:26 am #8236excellent, at least we’re getting somewhere.
sounds like there is a problem with the setup file. have a look inside the app/contents/resources and rename rameses.ini that should force a rebuild of the settings file
May 23, 2017 at 1:30 pm #8239couple more shots of shader development
shows 3 models:
ship
galaxy – which is a special uv mapped sphere
planet – another sphere
May 24, 2017 at 9:53 am #8251May 27, 2017 at 2:05 pm #8296ok. here’s a download with the first 3d render system including shaders
May 27, 2017 at 2:20 pm #8300Pretty good Adam.
I wish I had gotten in to 3D in my early days of programming. I don’t know if I have the patience to start on that road now. -
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