Hi Mark. This is a bit more unusual. I am wanting to know your recommendation for making and using a FBO?
The first thing I am NOT using Mojo3d, just opengl and Method OnRenderGL() Override
I have no issues with what it does, how it does it, shader, all that stuff. It’s the actual setup and base use I would like some help with.
I looked into Mojo3d deferredRender, but everything is encapsulated, so is not really any help.
in essence I am wanting to offscreen render RGB, depth, normals, maybe some other stuff like positions, custom data to FBO
FBO (preferably with no transfer from the gpu) shader denser of said above – you know what I’m up to.
What are your suggestions for best practice?