Mojo 2 and Android performance.

About Monkey 2 Forums Monkey 2 Development Mojo 2 and Android performance.

This topic contains 3 replies, has 3 voices, and was last updated by  Playniax 2 years, 11 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #807

    Richard Betson
    Participant

    Hi,

    I know that Android as a target is ‘not’ in v-1.0 but, will there potentially be any performance increase with mojo2 on Android (compared with Monkey-X)?

    I am working on some performance issues with mojo2, Android and my gaming framework and if I can expect Monkey 2 to provide better performance with mojo2 I may leave things as they are.

    Thanks.

    #813

    Mark Sibly
    Keymaster

    Hopefully!

    I haven’t actually tried any experiments yet, but the generated c++ code will be directly accessing the OS opengl libs in mx2, which will hopefully solve some of the weird ‘vertex buffer object’ performance issues that seem to occur on android when using OpenGL from Java.

    That said, some of these problems may be in the various drivers – VBO’s in android have never quite worked as efficiently as they should and know one really seems to know why.

    So…cross yer fingers I guess!

    Bye,
    Mark

    #814

    Richard Betson
    Participant

    Fingers crossed! 😀 Thanks.

    #815

    Playniax
    Participant

    Better performance yes please! 🙂

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.