Networking question

About Monkey 2 Forums Monkey 2 Programming Help Networking question

This topic contains 2 replies, has 2 voices, and was last updated by  EdzUp 1 year, 10 months ago.

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  • #8535

    EdzUp
    Participant

    I see that in libc there is the std networking stuff can anyone confirm it’s ipv6 ready?

    Also including it do I just #import <“libc”> or is there another way?

    #8548

    Mark Sibly
    Keymaster

    There’s UDP and TCP modules in std and it should be 100% ipv6 friendly – see echoserver bananas, although it’s largely untested beyond that.

    #8549

    EdzUp
    Participant

    brilliant stuff 🙂

    Edit: I’m going to have a go at porting my networking library across once this is done it will form the backbone of Star Rogue. As for the game I want it to allow as many players as possible whilst maintaining a steady frame rate 🙂

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