About Monkey 2 › Forums › Monkey 2 Projects › New game: Rainbow Closets
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Hezkore
2 years, 3 months ago.
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November 27, 2016 at 3:29 pm #5458
Guess what? I completed writing a monkey2 game: Rainbow Closets
https://adamstrange.itch.io/rainbow-closets
No soundtrack but sound complete along with a lot of stuff. Written in 2 weeks for the Rainbow Jam on itch.io
November 27, 2016 at 6:22 pm #5464Hi
it seems that the .zip file is corrupted. Tried to download twice, same result: can’t decompress it.November 27, 2016 at 9:52 pm #5465@degac – Thanks for that one. deleted and new zip upped and checked. so should work now
It’s been a bit of a ride trying to get it compiled and zipped etc on windows, so I was expecting something to go wrong somewhere
January 8, 2017 at 1:53 pm #6294AdamStrange very nice. I downloaded it and played a little bit.
January 8, 2017 at 2:29 pm #6295thanks. it got the best graphics award in the game jam it was entered in and joint first in the user polls
January 9, 2017 at 3:40 am #6315Love the “sliced” graphics!
Not a fan of the rotated isometric controls. Would much prefer if “up” simply went up, instead of up/right in screen space. I know this is correct in relation to world space, but since the character moves in 8 directions I would have preferred more direct controls.
Can you give more details? Plain Monkey2, used existing libraries, etc.
Cheers!January 9, 2017 at 6:35 am #6319in essence it’s plain monkey2, but graphically I had to make a number of alterations.
The first was to extend the colors (submitted and rejected by Mark)
I used some external editors for the graphics made from monkey2. They are actually voxels (I made the importer and editor in monkey2.
Here’s a shot of the voxel editor and slice viewer running in ted21 editor.
All the UI elements are written by me – there is no mojox used anywhere! (The initial ui controls and concepts were submitted to Mark for ted2 and rejected)
mojo canvas has had some additions to extend the capabilities and also some image handling. (the first edits were submitted to Mark – and (wait for it) rejected).
Mark then moved MojoX into a module and broke everything. so I had to recode everything. I now don’t bother submitting any mojo changes.
There has been criticism of the controls, so I hear you
I believe in providing direct visual access to the things I work on, so I do have a complete GUI system that is highly integrated that allows me to very quickly write any type of control.
So it is all custom written
Heres are the shots of the voxel editor and slice viewer in Ted21
One more thing… The game itself is a control built from the GUI system
January 10, 2017 at 8:01 pm #6378I really like this concept of graphics engine, it can give a unique look.
January 12, 2017 at 11:48 am #6450I’m a bit happy and a bit upset seeing my sliced voxel technique being used in someone else’s game heh.
Oh well, glad you enjoy it Adam.Here’s the original post if anyone’s interested in how this is done:
http://www.blitzbasic.com/Community/posts.php?topic=107021 -
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