New game: Rainbow Closets

About Monkey 2 Forums Monkey 2 Projects New game: Rainbow Closets

This topic contains 8 replies, has 6 voices, and was last updated by  Hezkore 2 years, 3 months ago.

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  • #5458

    AdamStrange
    Participant

    Guess what? I completed writing a monkey2 game: Rainbow Closets

    https://adamstrange.itch.io/rainbow-closets

    No soundtrack but sound complete along with a lot of stuff. Written in 2 weeks for the Rainbow Jam on itch.io

    #5464

    degac
    Participant

    Hi
    it seems that the .zip file is corrupted. Tried to download twice, same result: can’t decompress it.

    #5465

    AdamStrange
    Participant

    @degac – Thanks for that one. deleted and new zip upped and checked. so should work now 😉

    It’s been a bit of a ride trying to get it compiled and zipped etc on windows, so I was expecting something to go wrong somewhere

    #6294

    APC
    Participant

    AdamStrange very nice. I downloaded it and played a little bit.

    #6295

    AdamStrange
    Participant

    thanks. it got the best graphics award in the game jam it was entered in and joint first in the user polls

    #6315

    Ethernaut
    Participant

    Love the “sliced” graphics!

    Not a fan of the rotated isometric controls. Would much prefer if “up” simply went up, instead of up/right in screen space. I know this is correct in relation to world space, but since the character moves in 8 directions I would have preferred more direct controls.

    Can you give more details? Plain Monkey2, used existing libraries, etc.
    Cheers!

    #6319

    AdamStrange
    Participant

    in essence it’s plain monkey2, but graphically I had to make a number of alterations.

    The first was to extend the colors (submitted and rejected by Mark)

    I used some external editors for the graphics made from monkey2. They are actually voxels (I made the importer and editor in monkey2.

    Here’s a shot of the voxel editor and slice viewer running in ted21 editor.

    All the UI elements are written by me – there is no mojox used anywhere! (The initial ui controls and concepts were submitted to Mark for ted2 and rejected)

    mojo canvas has had some additions to extend the capabilities and also some image handling. (the first edits were submitted to Mark – and (wait for it) rejected).

    Mark then moved MojoX into a module and broke everything. so I had to recode everything. I now don’t bother submitting any mojo changes.

    There has been criticism of the controls, so I hear you 😉

     

    I believe in providing direct visual access to the things I work on, so I do have a complete GUI system that is highly integrated that allows me to very quickly write any type of control.

    So it is all custom written

     

    Heres are the shots of the voxel editor and slice viewer in Ted21

     

    One more thing… The game itself is a control built from the GUI system

    #6378

    cocon
    Participant

     

    I really like this concept of graphics engine, it can give a unique look.

    #6450

    Hezkore
    Participant

    I’m a bit happy and a bit upset seeing my sliced voxel technique being used in someone else’s game heh.
    Oh well, glad you enjoy it Adam.

    Here’s the original post if anyone’s interested in how this is done:
    http://www.blitzbasic.com/Community/posts.php?topic=107021

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