About Monkey 2 › Forums › Monkey 2 Projects › new image viewer
This topic contains 11 replies, has 3 voices, and was last updated by
AdamStrange
2 years, 6 months ago.
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September 11, 2016 at 11:25 am #3867
Using the new oberon controls I have recoded the basic ted21 image viewer
Although it’s basically the same, there is now the option to use different coloured or checkered backgrounds, vertical fader to alter zoom plus keyboard and wheel aware and ability to move image around in the window
This will be full integrated into the next release of ted21
September 11, 2016 at 1:30 pm #3873September 11, 2016 at 3:34 pm #3875It would be nice to implement Animation creation tool in Ted… but this requires to code some relative stuff like Animator and AnimationClip. Something like in unity3d, simplier of course.
September 11, 2016 at 6:46 pm #3877Cant build the source for some reason, any chance you could add a binary to the repo?
September 11, 2016 at 6:46 pm #3878Oh and this is looking nice caught my attention, nice work.
September 12, 2016 at 4:22 am #3885September 12, 2016 at 5:40 am #3888Atlas editor is greate thing, good luck with it!
September 12, 2016 at 7:27 am #3897sweet thanks man, keep up the good work this is really starting to look seriously good.
September 12, 2016 at 7:37 am #3899Is there a post for suggestions ? – since I am here already , how about links in the code window, I often have functions or methods in different source files that interact so I’m tabbing through tabs a lot to get to them, it would be nice to use a comment like ‘Tag:Something or something like that and then some where else something like ‘Link:Something and have that comment become clickable which would then take me to the named Tag/Bookmark, bookmark might be a better name lol, you get the idea tho.
September 23, 2016 at 1:27 pm #4065small update to this:
I have renamed the code browser “view” as it gives a view of the code when viewing code. but when viewing anything else will give other information.
In the case of an image you now get the option to view it as a straight image or as an icon strip.
An icon strip is a single horizontal set of packed images, where the image width is the same as it’s height.
Each ‘icon’ is shown separately with it’s icon number
Here’s a couple of images of this in operation
You can see that the zoom slider works with both the image and the icon view
September 24, 2016 at 7:54 am #4082Small update on this
Work going well. lots of backend integration making sure everything is seamless.
I’ve also been directly integrating the image view with the palette mixer. When you press ‘pick color’ there is now ‘pick’ text that changes color on the mixer canvas and also does the same for the images. so you can directly pick colors from open images.
This is the first step to a full sprite editor.
September 24, 2016 at 11:37 am #4084heres a shot of the color picking from an image (viewed as icons).
note that the image is both zoomed and offset and the “pick text still shows the correct color – this was not as simple as it looks.
Note also the mouse is not shown due to the screen capture – but you can see the pick text in purple (the color the mouse is over) outlined in white.
in the palette canvas the pick text behaves the same (the text shows the color it will pick) except it is outlined in black.
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