New Monkey2 Game

About Monkey 2 Forums Monkey 2 Projects New Monkey2 Game

This topic contains 4 replies, has 3 voices, and was last updated by  AdamStrange 2 years ago.

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  • #7892

    AdamStrange
    Participant

    Here’s something I ran up for a 1bit game jam. Took 14 days from start to finish…

    https://adamstrange.itch.io/colormerogue

    #7894

    peterigz
    Participant

    This is great, I don’t know where you find the time for all this output!

    #7895

    nerobot
    Participant

    +1.

    #7896

    AdamStrange
    Participant

    thanks guys. The best things about speed is having the right tools for you.

    I use photoshop, but it’s not really productive for working on tiny minimal bitmaps and sprite maps. Hence I created the sprite editor and palette editor.

    But… The best thing is the map editor. It uses 9 different maps – each different resolutions and each one being used in multiple ways. both storing the maps, the UI and UI elements.

    I can then focus on the actual code and not worry about the display. I even use different palettes per map for display and collision – just by using a different palette.

    Here’s a close up of one of the maps with UI elements…

    and a shot of the map editor showing two map layers being viewed (default card backs and map test plus the final UI layer).

    #7901

    AdamStrange
    Participant

    anyone having issues with the openal.dll on windows?

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