Hi,
I’m trying to get the 3D renderer to use all available pixels when I resize the window. Currently, when I set the Layout to “fill” and resize the window, it stretches the rendered image (which is what I expect from the “stretch” layout).
What I want is that the aspect ratio should change as I resize, ideally keeping the vertical FOV (horizontal FOV is added/removed, changing the effective aspect ratio). Bonus points if I can set limit aspect ratios (min=1.0, max=2.35, etc), beyond which it would letterbox/pillarbox as needed.
I tried passing the window frame resolution inside OnMeasure(), but no luck.

