Pocket Invaders anybody?

About Monkey 2 Forums Monkey 2 Projects Pocket Invaders anybody?

This topic contains 9 replies, has 4 voices, and was last updated by  Jesse 2 years, 1 month ago.

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  • #7318

    Jesse
    Participant

    I have modified the old Open Source Pocket Invaders from BlitzMax to work with Monkey2. I had to make several changes to the source including the graphics to make it work. I think I got most of the errors. there might be slight inconsistencies. if there are any error let me know so I can fix them:

    https://github.com/legionnairex3/Monkey2

    #7339

    Mark Sibly
    Keymaster

    Works fine here!

    Can I add it to bananas?

    #7340

    Jesse
    Participant

    Sure Mark.

    #7366

    cocon
    Participant

    Great!

    #7367

    AdamStrange
    Participant

    doesn’t run from ide on osx

    runs from file

    crash on pressing space to fire when missile hits alien

    #7368

    Jesse
    Participant

    That is strange. It works on my my macbook with El Capitan. no issues running it from file or IDE.
    compiled with the latest Monkey2 from the repository in debug using Ted2go.

    Can you try to see if the executable works in your Mac:
    https://www.dropbox.com/s/plmbjhmupc81ncd/Pocketinvaders.zip?dl=0

    #7373

    AdamStrange
    Participant

    the compiled file works fine with no issues.

    I have a feeling I know what the problem is. I’m on Sierra and my thought is to do with the new file system. I’ll do some research and come back to you…

    #7374

    AdamStrange
    Participant

    yep. Didn’t like the space in the folder name. So now we know not to use spaces in folder names for Sierra

    second bug was to do with hitting an alien

    around line 777

    the error is to do with lists in V1.0.91

    I’ve just tried compiling in V1.1.03 and there is no bug. so it’s definitely monkey2 V1.0.91 that has the problem

    #7375

    AdamStrange
    Participant

    quick update on this 2

    replaced modules/std/collection/list.monkey2 with the V1.1.03 version, compiled std and everything works fine now.

    #7377

    Jesse
    Participant

    Sounds good. Thanks for trying it and reporting your findings.

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