Poor mans Antialias

About Monkey 2 Forums Monkey 2 Projects Poor mans Antialias

This topic contains 3 replies, has 4 voices, and was last updated by  Mark Sibly 2 years, 3 months ago.

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  • #6365

    Diffrenzy
    Keymaster

    I have the need for antialiasing my vectordrawings, and after several attemts, I’ve come up with this simple aproach that seems to work well. The idea is to render an oversized copy, and then draw it in tiles, downscaled to fit the target.

    Extra memory needed is only temporarily an extra target image size.

     

    #6369

    CopperCircle
    Participant

    Great, that works well.

    #6375

    cocon
    Participant

    This looks very good for a graphics filter.

    #6472

    Mark Sibly
    Keymaster

    This is apparently done with shaders a lot these days – possibly not quite as good, but not 4x slower either:

    https://blog.codinghorror.com/fast-approximate-anti-aliasing-fxaa/

    http://www.iryoku.com/smaa/

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