About Monkey 2 › Forums › General Programming Discussion › Pyro for Monkey 2
This topic contains 24 replies, has 6 voices, and was last updated by
Playniax
2 years, 8 months ago.
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July 1, 2016 at 5:50 pm #1570
Regarding the status of Pyro for Monkey 2…
I got a rough version of Pyro running! So now I am aiming to release a Pyro preview asap! Exciting times so stay tuned!
July 6, 2016 at 5:26 pm #1791Little update: My aim is to have the preview up by the end of the month
July 6, 2016 at 7:17 pm #1793That was a lot faster than I had hoped. Great job!
July 7, 2016 at 5:14 am #1818Looking forward to it :).
July 12, 2016 at 1:11 pm #2071An early screenshot of a new retro game running on Pyro for Monkey 2!!!
July 12, 2016 at 3:35 pm #2073Thats cool!
July 20, 2016 at 1:49 pm #2300A rough list of Pyro for Monkey 2 features that are ported/working
* Screen manager and screens
* Scenegraph with sprites, shapes (polygon, rectangle, ellipse) and tiles
* Tile engine ( orthogonal, isometric )
* Tiled map editor importer / converter
* Scene loader
* Virtual joypad
* Splash / loader screen
* GUI system ( image, button, label, progress bar, input box, group, scroll box, menu, panel, slider )
* Generic particle system
* Delta timer class
* Collision / score system
* Object pooling
* Content manager
* Texturepacker support
* Common code library
* BASE 64 encoding / decoding
* XML loading / savingTo Do
* Highscore manager
* Virtual joystick
* Staggered tile maps
* Scene graph mapping system and culling
* Port demos
* DocsSo it looks like a preview will be available at the end of this month for existing Pyro owners!
July 28, 2016 at 10:35 am #2494Video of a WIP for Pyro for Monkey 2 : https://youtu.be/bxCIYFYfsN4
( hiccups because of the capture software! )
July 29, 2016 at 7:58 am #2514That looks really nice. Too bad about the explosions, they so do not fit in with the rest
July 29, 2016 at 9:02 am #2516Thank you and you are right about the explosions! They will be replaced later when all the gfx are finished. The game will also have some more enemies, levels and gameplay diversity, etc. Hence the WIP
July 29, 2016 at 9:24 am #2519I know it’s just a Pacman clone right now, but the art is gorgeous.
July 29, 2016 at 11:10 am #2520Thanks!
July 31, 2016 at 5:30 pm #2586A little update regarding the preview. I have a little delay because of a last minute Monkey 2 bug. I reported it to Mark and it will get fixed so now I have to decide to work around it or wait for the fix.
July 31, 2016 at 6:00 pm #2588Life’s too short for waiting, so what is your decision?
July 31, 2016 at 6:13 pm #2589Hi Danilo, actually Mark provided me with a workaround that works so I think I can get the preview up in a day or 2!
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