Readings suggestion

About Monkey 2 Forums General Discussion Readings suggestion

This topic contains 2 replies, has 3 voices, and was last updated by  cocon 1 year, 3 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #12398

    abakobo
    Participant

    I’m looking for nice sites, magazines, blogs,… about game vreation and programming. Any suggestions?

    Thx

    #12399

    Abe _King_
    Participant

    There’s actually quite a bit of information you can get all in one place here: https://gamedevelopment.tutsplus.com/

    This guy has a lot of awesome dev logs which are really inspiring and sometimes also helpful: https://zackbellgames.com/

    I’ve stumbled upon more in the past, just can’t remember where. I’ll send more links if I find any 🙂 hopefully, others here have good ones as well

    #12442

    cocon
    Participant

    I have spotted various interesting websites offering tutorials.
    http://www.emanueleferonato.com/
    https://www.raywenderlich.com/
    https://code.tutsplus.com/courses/search/Games
    https://www.codeproject.com/search.aspx?q=game&x=0&y=0&sbo=kw

    Other thing is from google search where it can lead you to more findings. But personally I have resulted into browsing code repositories and selected a few projects for long term studying (such as the Doom engines).
    https://en.wikipedia.org/wiki/List_of_open-source_video_games

    However be aware that in order for a tutorial to be easy to follow and study it must be offered as a “recipee” which is small and easy to follow. In order to get deeper into development you will need to get a proper book, and have persistency to follow it from beginning to the end. This is very important because it will take you through all of the aspects of the game, such as gameplay logic, saving-loading progress, level loading etc. One such book I got 5 years ago was this: Beginning iPhone Game Development (2010) which has all of the essential information for making a proper game. Unfortunately now is outdated, so it’s not of any immediate use – due to it was written for Cocos2D and Objective C, but form an academic standpoint the logic and information explained there is proper, it can be ported anywhere. I am sure that there might be other books, but I have not tried anything else, I can’t say for sure about something I don’t know.
    vimeo.com/7352498

    You can think of structuring the knowledge like this: You have the “Recipee” (how the game would look like while played). Then you will need to know the process of stacking a full codebase, how the game as it looks will stick into a larger finished project, these two go hand in hand.

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.