Sono Bots – a sonar game

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This topic contains 7 replies, has 5 voices, and was last updated by  Xaron 2 years ago.

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  • #7421

    Xaron
    Participant

    Hey there,

    so I lately started a game where you’re in deep waters and the only way to “see” the outside world is your sonar:
    Sono Bots

    Currently I just prototyped the sonar itself, so feel free to press space for a ping and move with the arrow keys. No collision in yet and the “world” just consists of random squares to test the occlusion.

    http://www.leidel.net/dl/sonobots/Emscripten/Sonobots.html

    #7422

    AdamStrange
    Participant

    nice effect

    very very high cpu usage though. 2 core 50% maxed on each.

    #7423

    Xaron
    Participant

    Thanks! Yes it runs good in Chrome but lags heavily in Internet Explorer. Actually this isn’t optimized at all yet. Just some render to texture stuff done by the CPU, no shaders involved yet.

    #7424

    Jesse
    Participant

    I like it, Runs smooth on Safari. 6ms 166FPS.

    #7425

    Ethernaut
    Participant

    Very cool! Seems like a good start for some kind of exploration-intensive game.
    Getting 5ms / 200 FPS on Safari, Macbook Pro laptop.

    #7601

    Xaron
    Participant

    Alright, I’ve uploaded another tiny prototype where you can just walk (creates noise) and ping in that randomized boxes world. Nothing meaningful yet, just want to show a little progress:

    http://www.sonobots.com/game/html5

    If you prefer an executable: http://www.sonobots.com/game/b002.zip

    Use WSAD or cursor keys to move and SPACE to ping.

    It’s pretty real time at the moment, next steps will be to put in some other bots and test both turn based and real time environment. Thanks!

    #7603

    papgar
    Participant

    Very cool Xaron I will be interested to see where this goes.  What type of game do you think you’re going to do in the end?

    I know it’s a prototype but FYI you can move through the squares if you move diagonally. 🙂

    #7604

    Xaron
    Participant

    HA! You’ve spotted that bug, thanks! Will be fixed in the next build.

    Well it will be kind of a roguelike. Still not sure if turn based or real time. You will have to sneak through some dungeon like procedurally created world and will battle versus other bots. Plus equip your own one…

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