ok. in mainwindow.monkey2 > InitActions there are lots of:
_fileNew.HotKeyModifiers=Modifier.Control
Where is Modifier defined? What are the options?
On the Mac, it is not Control it’s Command. I can simply put in an OS change here, but where are the Modifiers defined, so I know what to change to cause Modifiers.Command is illegal!
MX2 has a real problem with transparency. In effect everything is grouped together and the compiler sorts out the dependancies for you (great by the way). But it makes debugging and code falling virtually impossible without constant help (nagging). The c++ or even old blitz way of doing things is a much better (in my opinion) way of doing things. E.G.
You can’t reference anything without importing it in the file.
E.G. In the above there really should be a header file in mainwindow.monkey2 to show what it’s dependants are?