As you can see I create the relevant materials etc (I have tried them with New as well so New PbrMaterial etc to no avail). Is there a way to get the textures to load and be on the created sphere as currently I get a white sphere.
I have attached a Backing.png file that was used for this text it goes into Assets/Models directory in the source directory. It is also a class for a much larger project and I call the initialise function at creation time to make a backing sphere for the game.
It was because I didn’t set the texture in a directory, MonkeyX2 requires ALL PbrTextures to be a directory containing the image files renames color.png etc.
All I have to work out now is how to make a texture fulbright and I’m away