About Monkey 2 › Forums › General Discussion › the first thing I plan with mojo3d is
This topic contains 14 replies, has 13 voices, and was last updated by
peterigz
1 year, 9 months ago.
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June 2, 2017 at 10:27 am #8426
duckpaint – like fire paint but with ducks and maybe Taron influenced *
June 2, 2017 at 12:31 pm #8428Silent Depth 2 – the successor of my 3d Submarine game made with Unity. Yeah actually I never got warm with Unity, so why not?
Of course I’d need to have that 3d solution working cross platform. Probably much more pain for Mark, eh?
June 2, 2017 at 2:24 pm #8429I will look for working fps mouse controls or try to convert some from b3d. Then I will try to create random fps levels. Maybe even try to add shooting and some baddies.
My last 3d project was 11 months ago already:) http://www.blitzbasic.com/codearcs/codearcs.php?code=3277
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June 3, 2017 at 12:46 am #8441@pakz: We have very similar objectives / plans!
In addition to procedurally generating level layout, I’m trying to decide if it’s worth generating models and materials in code too. Probably not…
June 9, 2017 at 1:05 pm #8528Is this an imminent thing?
June 9, 2017 at 1:36 pm #85313D is imminent it is Mark’s #1 project right now.
For me, maybe a procedural dungeon crawler rogue-like with view window like Eye of Beholder
June 9, 2017 at 5:38 pm #8536procedural star systems and make a whole game around that, this would bring Star Rogue on a much smaller footprint than other systems.
June 9, 2017 at 10:31 pm #85533D bouncy aliens from Monkey 1.
June 10, 2017 at 4:42 pm #8582An immersive brilliance astonished only by the power of God.
Or maybe just 3D Pong first so I can refamiliarize myself with 3D.
June 11, 2017 at 12:49 pm #8616would quite like to have a go at a hunting game, seems simple from a mechanics point of view but a lot will depend on how well MX2 3D will hand the landscape rendering and esp. instancing for the vegetation. TBH, it’s a throw up between MX2 and Godot 3.0 3D. I sincerely hope MX2 lives up to it promise though as it has the better compiler.
June 14, 2017 at 8:22 pm #8733SpaceVan with 2D world editor, just for fun and testing features.
July 2, 2017 at 12:27 am #9077Still waiting cannot wait.woo hoo.
July 2, 2017 at 9:40 am #9080According to the bb.com homepage, the alpha version is available now, but I don’t see any mention of that here?
July 2, 2017 at 9:56 am #9082July 2, 2017 at 9:59 am #9083Hmm, it is but it was for patreons only at this point, at least I thought it was, so not sure if that link is supposed to be on bb.com. A link on this site like: “Become a patreon and get access to mojo3d alpha version today!” might be an idea.
I’m looking forward to TimelineFX 3D which I can start on in a couple of months
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