About Monkey 2 › Forums › Monkey 2 Projects › TimelineFX not far off
This topic contains 6 replies, has 4 voices, and was last updated by 
 peterigz
 2 years, 8 months ago.
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July 23, 2016 at 11:37 pm #2380
I’ve almost finished converting TimelineFX to mx2, it’s nice to see particles moving about again! I had to write a little xml parser as none exists yet but it wasn’t too hard and does the bare minimum required to read a TimelineFX save file. I just need to go through all the libraries now and make sure they all work correctly, then I can optimise and sort docs etc.
July 24, 2016 at 1:55 pm #2394Nice! So happy to see timeline FX. It is still my favorite 2D particle system package.
You make those effect look so good
I’ll eagerly stay tuned for the release.
Have you tried using Texture Packer in combination with timelinefx?
July 24, 2016 at 6:18 pm #2395I’d like to look at using a texture packer as I’ve always thought standard sprite sheets are a bit inefficient.
I’ve been working more on it today, slowly every effect starts to look as it should
looking forward to optimising it with some of the new features in monkey2.
July 25, 2016 at 7:38 pm #2456July 31, 2016 at 5:40 pm #2587If I ever get around to installing linux, then I’m sure I’d do that but can’t say when I’ll get around to it
I’ve got to the stage now where all effects in the example library work exactly as they should. Now to start optimising and see what I can do there, I’m sure there’s quite a few things I can do to get more performance out of it. I’ve uploaded a windows demo if anyone wants to take a look, and you can get the code to have a play with from the particles branch on github here: https://github.com/peterigz/timelinefx.monkey2/tree/particles
Loading an effects library is a bit of a pain at the moment as you have to import each asset manually – @mark, any idea when the zip module might be ready to use?
July 31, 2016 at 6:18 pm #2590@mark, any idea when the zip module might be ready to use?
Very soon!
I have a simple std.zipfile module already going, but all it can really do is ExtractZip( zipFile,dstDir ).
I’ll be adding support for extracting individual files and subdirs too, but if all you need is ExtractZip I can commit ASAP.
July 31, 2016 at 6:56 pm #2591Great, no rush as I’ll just be spending a few weeks optimising and refining for now. Will I be able to extract a file to memory or a buffer/stream and load it from there without any actually extracting to disk? Ie., get to a png in the zip and load it via a stream somehow.
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