https://www.youtube.com/watch?v=idoUMAfWhl0
ODE has a sweet C api, so wrapping it (even manually) is real easy (there are some minor caveats) but there isn’t even any “glue” code, I’ll probably have to write a couple of helper functions to give the size of a few structures that only have pointers exposed, but it was real sweet when some ported code ( Mat4.fromODE(pos:Float Ptr, R:Float ptr) ) worked first time!
obviously all I’m doing is dropping simple sphere’s and boxes on a plane, so plenty of stuff yet to do!
I’m waiting for my distro to upgrade to wine 2.0 (yay 64bit windows apps!), but if someone has experience with using windows and autotools (./configure and friends) and can compile a static lib of ODE and carry out simple tests and is interested in helping out then please do contact me ( http://bedroomcoders.co.uk/captcha/ )