About Monkey 2 › Forums › Monkey 2 Projects › Unnamed Platformer ARPG project
This topic contains 6 replies, has 2 voices, and was last updated by
Pakz 1 year, 5 months ago.
-
AuthorPosts
-
November 24, 2016 at 9:24 am #5407
One thing i am working towards creating is a Action role playing platformer game. I started making parts of it in Monkey 1 before and have now started using Monkey 2 for it.
Here a map generator for the underground part (still made in mx1 / html5) :
http://cromdesi.home.xs4all.nl/html5/miningmapdemo/MonkeyGame.html
Here a older playable version (mx1/html5) :
http://cromdesi.home.xs4all.nl/html5/rpgplattemp/MonkeyGame.html
Yesterday I created code in Monkey 2 that makes it so I can have water in the game. It took me a couple of hours to get it to this point. I started creating something complex but found it could be simplified. The water kind of behaves a real water now. Able to flood the map.
short video of the water : https://youtu.be/vtORT4-W91k
The code example of the water :
https://github.com/Pakz001/Monkey2examples/blob/master/Example%20-%20Water%203.monkey2
I am not that sure what the game will turn into. I do want weapons like guns/lasers and medieval weapons. There will be egg laying flying/crawling monsters and the eggs can hatch into more monsters. Kind of ant colony like.
November 24, 2016 at 10:05 am #5410Very cool! I like that water. It looks more like gel though because it seems to be a bit viscous. But a good start!
It should flood caves as well when pressure raises, you see that at the end of the video. So it should flow “upwards” then within cavities.
November 24, 2016 at 10:44 am #5412It might be less less gel like if the update frequency is higher. I have not tried a lot of different update rates. No fps tests yet. I also need to try and use smaller tiles so I can see what happens on a larger map.
I am still thinking on how to add presure to the water. It does not rise into certain area’s of the mines. It might be neat though having dry areas if you are swimming through a flooded cave.
November 2, 2017 at 10:00 pm #11432I spend a couple of days working on it again. It is at 2000+ Lines now.
https://cromdesi.home.xs4all.nl/emscripten/platformerminesx/Untitled1.html
(If you loaded the link above before then be sure to use Refresh to reload possible newer version)
Added :
Bouncy Grenades, Shotgun, Town sentries, Growing slime monster.
Planned :
Town area with shop and towns people, More monsters, Mineable area’s, Slime tentacles(grabs anything), Procedural tiling.
November 6, 2017 at 4:33 pm #11524Progress is taking longer then I hoped.(Lack of experience with the features) So lot’s of debugging and fixing going on with every new feature added.
I added mineable area’s. (The lighter area’s) The ‘g’ key is used for mining. When a tile is mined something is dropped. There is no inventory yet. I want to add some kind of pickaxe animation also later on. I also added that the gun and grenades can destroy mineable tiles. This causes item drops also.
I made the Slime Monster have tentacles. Simple line draw commands as of yet. The tentacles grab nearby flying monsters and pull them into the slime. The tentacles hit the player and the player his HP goed down. (he can die now – restarts) The slime monster can be shot into nothingness with the shotgun and also the grenades can kill him off.
I added Laser Walls (L key) They block the flying monsters. The player can move through. This way you can close of sections of the map. They can not be removed yet. Later I want to add them as a purchase in a shop.
I added procedural tile images. Only rocks at the moment. There are 3 different colored ones. Each colored tile has a number of variations.
I am at +\- 3200 lines now. The emscripten link has been updated.
https://cromdesi.home.xs4all.nl/emscripten/platformerminesx/Untitled1.html
Here a video of the current version :
Attachments:
November 8, 2017 at 8:53 pm #11573Am planning the town at the top level at the moment. Want to do something procedural like with the rock tiles. Gradient background, Clouds, Mountains, Buildings.
Towns people and Shop should be done soon also. I have also been thinking about quests that the towns people can give. I have a book I can reference for that.
The project is close to 4000 lines right now. A new playable version has been uploaded (emscripten)
https://cromdesi.home.xs4all.nl/emscripten/platformerminesx/Untitled1.html
November 13, 2017 at 7:04 am #11672I was able to add procedural building images and some procedural tree images to the top of the level. I started on the towns people ai but I stopped there. I am not sure when I will continue. I got to around 5000 lines.
One thing : On my low end amd a8 laptop I have a framerate issue in debug mode. When I draw the tiles as drawrects I get 60fps but when I change them to drawimage the framerate drops to 30. I have no idea what causes it. (textureflags is set to corrects one)
I might spend time investigating this later on.
-
AuthorPosts
You must be logged in to reply to this topic.
