Update/Rebuild time

About Monkey 2 Forums Monkey 2 Development Update/Rebuild time

This topic contains 3 replies, has 2 voices, and was last updated by  degac 2 years ago.

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  • #7598

    degac
    Participant

    Hi
    I’m toying with MX2 and sometimes I made some changes to modules to see the effects 🙂
    Of course I need to compile the changes, BUT it takes very very long time!
    There’s some options to accelerate things?
    No matter if I use Update Modules or Rebuild Modules (while BlitzMax can/should compile – if wanted – just the pieces changed).

    sitting down waiting 🙂

    #7599

    peterigz
    Participant

    If I make a change to a module then I just compile that module from the command line eg:

    #7602

    degac
    Participant

    Many thanks!
    (so obviuous now! :P)

    #7610

    degac
    Participant

    Ok, as I’m a very lazy person I created this (not full working at the moment) to find what modules should be rebuild because a change in the source code (of a file in them) has happened.

    SURELY not the best thing written in MX2, but it could be the starting point to integrate this in Ted2/Ted2Go (a specific menu to build MODULES CHANGED
    ps: I checked only the folder ‘windows_debug’ and ‘windows_release’ as I’m working on Win.

    edit: support for other source file (monkey2, c, cpp, h)

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