codifies

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Viewing 15 posts - 61 through 75 (of 202 total)
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  • in reply to: I volunteer to help build mx2 docs and samples. #6331

    codifies
    Participant

    @nerobot any investigation into different types of wiki will no doubt be helpful, I’d love to see an official wiki sanctioned by Mark even if it wasn’t hosted here and was on one of the ad bound various “free” wiki services… (but I’d much prefer it directly under community control or Marks…

    in reply to: I volunteer to help build mx2 docs and samples. #6327

    codifies
    Participant

    nice you call it mojo2 but when I type #import I call it mojo and when the compiler links it it also calls it mojo (not mojo2) indeed browsing the docs I only see the module called mojo…

    in reply to: I volunteer to help build mx2 docs and samples. #6324

    codifies
    Participant

    IF I SHOUT TOO, CAN I ALSO HELP? AND WILL THERE BE AN OFFICIAL WIKI ?

    in reply to: Keyboard.KeyHit appears to have auto-repeat #6309

    codifies
    Participant

    @ethernaut, no idea why really but I’ve often used a key released toggle for stuff like that…

    in reply to: how can i find the instance type #6303

    codifies
    Participant

    ARRRRRRRRGGGGGGGGGGGGHHHHHHHHH

    blooody import and its various silent errors….

    [/crayon]

    is required for the example to work….

    in reply to: how can i find the instance type #6302

    codifies
    Participant

    taking it as far as I can see you’re able…

    [/crayon]

    gives the output

    [/crayon]
    in reply to: how can i find the instance type #6301

    codifies
    Participant

    I have done and the example above (from the doc’s) doesn’t work…

    in reply to: Keyboard.KeyHit appears to have auto-repeat #6293

    codifies
    Participant

    I always just check the state of keyDown …

    in reply to: 3D Module #6283

    codifies
    Participant

    I’d be happy enough with a wrapper around something like Irrlicht, but what I’d really like to see urgently is the Bullet (dynamics library) wrapper, I’ve (like probably many) thrown together enough GL code to visualise what’s going on in a bullet simulation. Even a rudimentary poly renderer is sufficient to do quite an interesting game once you have a dynamics library available…

    in reply to: Eachin is not by reference? #6257

    codifies
    Participant

    looks like you’re changing a local variable p not items in points…

    see the Icontainer “interface” documentation, it shows you the code eachin gets converted into.

    in reply to: #region #6236

    codifies
    Participant

    Its just swapping one ascii soup for another, I just don’t see the point…

    in reply to: #region #6234

    codifies
    Participant

    ? what for ?

    If you need to split a single file into separate regions then its probably about time you, split the code into separate files, considering putting suitable code together in a class, etc….

    in reply to: Notepad++ syntax highlighting #6213

    codifies
    Participant

    I should really do this for geany – when I get round to it!

    in reply to: DEBUG MESSAGES on the Console #6195

    codifies
    Participant

    just comment them out (it’s what I did)

    [/crayon]
    in reply to: Horde3D ? #6194

    codifies
    Participant

    looks very c++ – you have to extend a c++ Application class for example…

    but hey, looks like Mark is making headway with bullet and I’d rather see his 3d solution so, might be as well just to be patient….

Viewing 15 posts - 61 through 75 (of 202 total)