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@nerobot any investigation into different types of wiki will no doubt be helpful, I’d love to see an official wiki sanctioned by Mark even if it wasn’t hosted here and was on one of the ad bound various “free” wiki services… (but I’d much prefer it directly under community control or Marks…
nice you call it mojo2 but when I type #import I call it mojo and when the compiler links it it also calls it mojo (not mojo2) indeed browsing the docs I only see the module called mojo…
IF I SHOUT TOO, CAN I ALSO HELP? AND WILL THERE BE AN OFFICIAL WIKI ?
@ethernaut, no idea why really but I’ve often used a key released toggle for stuff like that…
ARRRRRRRRGGGGGGGGGGGGHHHHHHHHH
blooody import and its various silent errors….
[/crayon]Monkey123[crayon-5cba9d80ef2a7308735769 inline="true" ]#Import "<reflection>"is required for the example to work….
taking it as far as I can see you’re able…
[/crayon]Monkey123456789101112131415161718[crayon-5cba9d80f2636184684543 inline="true" ]Class CEndClass D Extends CEndFunction Main()Local c:C=new DPrint Typeof( c ) 'Class default.CPrint c.InstanceType 'Class default.DPrint Typeof(c).NamePrint Typeof(c).Kind' Print Typeof(c).SuperType ' memory access violation' Local t:=Typeof(c).InterfaceTypes ' Type 'Object' is not a class or interface typeEndgives the output
[/crayon]Monkey123456[crayon-5cba9d80f263b254330129 inline="true" ]ObjectObjectObjectClassI have done and the example above (from the doc’s) doesn’t work…
I always just check the state of keyDown …
I’d be happy enough with a wrapper around something like Irrlicht, but what I’d really like to see urgently is the Bullet (dynamics library) wrapper, I’ve (like probably many) thrown together enough GL code to visualise what’s going on in a bullet simulation. Even a rudimentary poly renderer is sufficient to do quite an interesting game once you have a dynamics library available…
looks like you’re changing a local variable p not items in points…
see the Icontainer “interface” documentation, it shows you the code eachin gets converted into.
Its just swapping one ascii soup for another, I just don’t see the point…
? what for ?
If you need to split a single file into separate regions then its probably about time you, split the code into separate files, considering putting suitable code together in a class, etc….
I should really do this for geany – when I get round to it!
just comment them out (it’s what I did)
[/crayon]Monkey123[crayon-5cba9d8111705543246011 inline="true" ][modules]$ grep \"SDL_WINDOWEVENT_FOCUS_GAINED * -Rmojo/app/app.monkey2: 'Print "SDL_WINDOWEVENT_FOCUS_GAINED"looks very c++ – you have to extend a c++ Application class for example…
but hey, looks like Mark is making headway with bullet and I’d rather see his 3d solution so, might be as well just to be patient….
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