codifies

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Viewing 15 posts - 91 through 105 (of 202 total)
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  • in reply to: MacOS – EMSCRIPTEN Python2 Not Found #6002

    codifies
    Participant

    silly thought (not used a mac in anger) but it’s not failing to find env is it….

    in reply to: Request – Native GUI module #5988

    codifies
    Participant

    > Sweet! You should add it to the bananas bunch of examples.
    Mark (or anyone else) is free to do what they want with it…

    I did try using two different windows with their own context’s but the GL window got its GL state mixed up and the problem with GL states is it can be hard to track down whats been changed to not set up as the code expects. I would expect you will encounter similar issues trying to share the same view…

    If you do get it working all on the same view please do post a minimal example here…

    @richard-betson – if you get close but could do with a second pair of eye’s please do feel free to contact me via http://bedroomcoders.co.uk/captcha/

    in reply to: Image tiling issue #5953

    codifies
    Participant

    sadly missing a Main function so couldn’t test on Linux…

    in reply to: Request – Native GUI module #5939

    codifies
    Participant

    a lot easier with your help! thanks…!

    in reply to: Request – Native GUI module #5935

    codifies
    Participant

    I’ve hacked together using HTML as a game menu that can start a “game” that uses Mojo and GL…

    http://bedroomcoders.co.uk/monkey2-using-html-for-your-game-menu/

    in reply to: Request – Native GUI module #5933

    codifies
    Participant

    just
    #import “assets/”

    then throw all the junk in there, it should “just work” (famous last words)

    I have issues when trying to use it as a gui, I tried opening another window with a link – which works, but the GL state in the second window seems messed up somehow (text printed as filled in blocks)

    ideally I’d want to somehow magically morph the htmlview window into a glwindow (so you can then render the “game”) in the same window you used for the htmlview…

    but I’m thinking really the html should be rendered to a GL texture, but I’m not sure what is the best way to proceed for now…

    in reply to: Request – Native GUI module #5930

    codifies
    Participant

    @Richard Betson just nail together any old page, one caveat tho… resource paths must include asset::

    [/crayon]

    for example

    @coppercircle I might take this code further and develop a blog post about making a simple UI with HTML and monkey if you don’t mind me using this code…

    in reply to: Request – Native GUI module #5925

    codifies
    Participant

    Thanks for sharing…

    in reply to: Inline member visibility #5914

    codifies
    Participant

    … ah the penny drops, I’ll make a comment in the online docs if I can find somewhere appropriate…

    in reply to: Request – Native GUI module #5907

    codifies
    Participant

    I think it must do – if for example if you grep the build directory of the calculator banana you’ll for litehtml, i was looking for an example myself as documentation is so much more than api docs…

    If i get chance i’ll nail a simple example together if only so i can grok it myself…

    in reply to: Request – Native GUI module #5899

    codifies
    Participant

    html5 is about the only truly “universal” GUI, and that *does* work nearly everywhere… you might want to look at the litehtml module…

    in reply to: Inline member visibility #5883

    codifies
    Participant

    I *had* thought sticking private into a class body would make the following methods private but it seems to do nothing silently public private and protected are all very useful for library writers…

    in reply to: Mojo Render Lagging #5872

    codifies
    Participant

    I’ve seen that happen with C and just SDL, sadly I can’t off hand remember fixing it either…

    in reply to: Request – Native GUI module #5867

    codifies
    Participant

    Am I right in thinking that GTK either does or can use “native” GUI widgets in Windows ?

    although something like GTK would rule out web targets, it would at least work on the main three of Linux, MacOS and Windows….

    in reply to: Concept: Native Language Escapes #5839

    codifies
    Participant

    are you assuming functions that would only return a “native” value type like an int or double etc ?

    as you can import whole C files what would be the difference with this approach ?

Viewing 15 posts - 91 through 105 (of 202 total)