Playniax

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Viewing 15 posts - 16 through 30 (of 196 total)
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  • in reply to: Vertical Scroll Pyro 2 #13327

    Playniax
    Participant

    Off the top of my head, a guilayer X and Y can be used to scroll.

    in reply to: Pyro 2 crashtest_art_pack_01 #13051

    Playniax
    Participant

    I tested the examples here and they all seem to work. therevills is on to something, it may not be the spaces but could also be the files locations. For some reason paths can be to deep or space can also cause problems…

    in reply to: Playniax news #13050

    Playniax
    Participant

    I plan to get back ( after some time off ) to some Pyro stuff starting monday so added this to my list.

    in reply to: Pyro LayerObject Z value/Rendering order #12919

    Playniax
    Participant

    You are correct. It does have a sorter. I can create an example if the above did not do it for you!

    in reply to: Pyro 2 Layout Issues #12918

    Playniax
    Participant

    You should be able to set the handles with Handle, HandleX and HandleY

    For example: Handle=New Vec2f( 0,0 )

    Or: HandleX=0

    Or HandleY=0

    Let me know if it helped!

    in reply to: Playniax news #12917

    Playniax
    Participant

    Demos can be found here: http://www.playniax.com/download/?dir=Pyro%202

    I think the the fields are floats but the constructor settings maybe not. Will see if I can change that.

    Pyro has a mapping system to deal with large worlds. It uses arrays for this. The TileSize property ( default 2048 ) deals with this but no idea why you get that error. Could you send me the project?

    in reply to: Playniax news #12595

    Playniax
    Participant

    Check!

    in reply to: Alien Phoenix #12322

    Playniax
    Participant

    Nice!

    in reply to: Playniax news #12189

    Playniax
    Participant

    Special December bundle! ( 33% off )

    in reply to: Playniax news #12133

    Playniax
    Participant

    The powered by is just text but here are the logo’s

    in reply to: Playniax news #11989

    Playniax
    Participant

    Keep Running Pyro template now on itch

    in reply to: Playniax news #11926

    Playniax
    Participant

    Here is a little preview of a new endless runner game template for Pyro coming soon.

    in reply to: Playniax news #11616

    Playniax
    Participant

    Hi guys!

    We have some new assets for you! https://playniax.itch.io/clear-art-pack

    The tilesets are interchangeable with the Playniax CrashTest Art Pack for easy reskinning!

    Enjoy!

    in reply to: Worried #11182

    Playniax
    Participant

    people need to stop complaining about the language and features

    Yup, language is fine. Features are fine and more will come but if the money is not coming for Mark than how can he devote his time? I am sure if the income was ‘secure’ he can move forward and comfortably improve Monkey2. So if you like Monkey2 and have not donated yet even if it is just $1 dollar a month. It won’t kill you!

    in reply to: Worried #11164

    Playniax
    Participant

    Revengestar to some looks like a afternoons coding

    Basically it was… I was waiting for my artist to finish up stuff so I started a new project that became Revengestar. It was an accident. But the point is, it was effortless and easy in Monkey / Pyro.

    Why go with an unknown when Unreal and Unity could get you a job

    Because not everybody wants a job in coding but just wants to have fun and maybe make some money in the process.

Viewing 15 posts - 16 through 30 (of 196 total)