taumel

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 73 total)
  • Author
    Posts
  • in reply to: audio #2500

    taumel
    Spectator

    Due to the net and because i was in a puzzle mood.

    in reply to: audio #2492

    taumel
    Spectator

    Just in case someone else got confused as well.

    The urls provided work but they need to be completed by replacing the ?s by the appropriate characters you get from solving the hints. F.e. for the first one it’s ‘A6’ (=$FF-$59) which replaces ‘??’.

    Okay …

    in reply to: audio #2489

    taumel
    Spectator

    I want some satisfying shooting thing again, first step (OS X). Input: esc,f,space,cmd,cursor. Image

    Not this sound related (yet) but they say that there is no sound in space too.

    http://tinyurl.com/hs?vwzf

    [hint: If a hand had one more finger.]

    in reply to: quirks, requests, questions and answers #2486

    taumel
    Spectator

    @bugs
    When trying to use larger fonts (f.e. height=144), m2 reports a memory access violation. I’m on 1.0.1 but it happens in 1.0.2 too.

    in reply to: Julia set fractal generator optimisation (drawpoint) #2483

    taumel
    Spectator

    When i was into Julia, i followed this route: a) find a fast formula, b) optimise the code, c) take advantage of symmetry, d) utalise multithreading, e) go with a pixel shader.

    And i always liked them with colour cycling. :O)

    in reply to: Drop in Activity fragmentation is bad. #2480

    taumel
    Spectator

    @Simon Armstong
    As you invest, i guess you’re interested in a success of m2 too.

    Some reasons for success: a) a great product, b) that people know about it, c) that there is a need for it, d) transparency, e) communication (dev to users as well as a helpful, interesting and active community), and g) some luck.

    I guess m2 currently is supported by a number of people who also frequent the BlitzMax forum. Nothing against an opinion but it can come around a little bit weird, especially when you’re still posting there or locking threads, sometimes based on your moods.

    Back to this forum, especially in the early days (when stuff doesn’t work or it’s harder getting infos from a doc) it’s quite important having great support from the dev(s) and an active community in order to progress and have some fun.

    This also can be an indication about the health of a product for people from outside. I appreciate when you’re in a helpful mood or post some code because i’m curious and they can cover interesting aspects to learn from (instead from the docs). Sharing stuff can be fun and inspiring.

    in reply to: quirks, requests, questions and answers #2465

    taumel
    Spectator

    Hmm, caused bus errors, interesting, could fix it.

    in reply to: Drop in Activity fragmentation is bad. #2464

    taumel
    Spectator

    I suspect remembering the site is the easiest aspect. :O)

    – Splitting it up on three sites surely decreases the community.
    – All the content scattered on different places, logins, …
    – It’s kind of working but pretty looks feels different too (with weird downtimes).
    0 Dunno how reliable/secure/… the other sites are.
    + I guess Mark is happy with it because it’s easier to manage.
    + I prefer him working on m2 (desktop) instead of doing web stuff.

    You should have a look at how hip tools ‘in this range’ are being offered these days. No way Mark is gonna go such a route, and i think it’s okay.

    in reply to: How much faster? Also whats not in? #2426

    taumel
    Spectator

    Imagine you would write a program in a rocket orbiting around earth in space but the program runs on a machine on earth. The faster you travel with your ship, the faster the program will be executed for you (the cray-time-factor).

    Depending on how long and fast you did this, once your return to earth and pop out of your rocket, people might look at you in a weird way. Look at this dude, what kind of old hardware he’s is running. His algorithm is pretty oldskool too and …

    in reply to: How much faster? Also whats not in? #2423

    taumel
    Spectator

    You could write a little test for the things you’re after, shouldn’t be too much trouble when you’re familiar with monkey already. Use the docs/bananas/source/forum for any kind of info.

    I guess currently Monkey is more mature and complete but m2 is a lot more fun again (more like Max). It’s work in progress, incomplete, some aspects are in a rough state. Some things work just fine, others cause quirks, sometimes you can workaround, sometimes you don’t really want to but it’s in active development.

    When you’re interested in using a Blitz product in the future, Mark can keep on fixing and enhancing things, makes good decisions, … it might turn into a very enjoyable product. You can have fun and playing around with it already.

    in reply to: Should "asset::" be plural? #2419

    taumel
    Spectator

    I wonder what an asset means to people. An asset is not the same as an image or a sound. An asset can contain many different elements already, like a resource, a container or a package. Assets are more of these containers then. The Unity folks made it hip saying assets instead of data and naming single elements with asset only.

    Exciting times, maybe Mark wants to democratize game dev now too. :O)

    in reply to: How much faster? Also whats not in? #2409

    taumel
    Spectator

    It’s exactly about x√π faster, on OS X.

    in reply to: Should "asset::" be plural? #2408

    taumel
    Spectator

    You could rename the folder.

    The way i understand asset, it’s just right. Problem might be, that the term, in connection with video games, is used in a inflationary way. So what?!

    in reply to: Should "asset::" be plural? #2406

    taumel
    Spectator

    a) i prefer singular, b) dat(a) over asset, c) copy&paste it anyway, d) i still prefer scope type var var over scope var type var type, … z) plural would be bloated.

    in reply to: quirks, requests, questions and answers #2369

    taumel
    Spectator

    @mouse
    Any idea?

    @clamp
    The filtering mode doesn’t matter, line/interpolation without setting up the texture accordingly. Tile and offset support for the images would be nice to have together with wrap modes clamp and repeat.

    @ogg
    ‘Audiotest’ It was a matter of data, the sounds were replayed too low.

    @hickups
    They show up in a number of content, if you watch long enough.

    @debug
    Happened f.e. when building for debug accidently and more images were generated/drawn.

    @fullscreen
    Happend with smaller resoutions than 1280×800 here (=2440×1800). ‘Super.New(title,width,height,WindowFlags.Fullscreen)’ hey hey
    Sometimes you want this behavior (but centered in the middle of the screen then). For the rest it’s not the proper screen size. Ideally you might want go windowed with this size, if you change to fullscreen use that size (same size without further defs) or go to that res but show the content in its original size (flag, [wanted size]). I’m aware of projection. It’s very nice having low level access but the charm more often is about how easy, fast and fun it is to use something.

    @pixmaps
    I think r/w access could be faster, also depends on the hardware you’re looking at.

Viewing 15 posts - 46 through 60 (of 73 total)