timelinefx:
timelinefx
.LineToCircle
Function LineToCircle:
Int
( x1:
Float
, y1:
Float
, x2:
Float
, y2:
Float
, px:
Float
, py:
Float
, r:
Float
)
Do a Line to Circle collision check Returns True if line and circle overlap x1, y1 and x2, y2 represent the beginning and end line coordinates, and px, py and r represent the circle coordinates and radius.
Parameters
x1
First x point of the line
y1
First y point of the line
x2
Second x point of the line
y2
Second y point of the line
px
x coordinate of the circle
py
y coordinate of the circle
r
Radius of the circle