timelinefx:timelinefx.LinesCross
Function LinesCross:Int( x0:Float, y0:Float, x1:Float, y1:Float, x2:Float, y2:Float, x3:Float, y3:Float )
Do a Line to Line collision check
Parameters
x0 First x point of the first line
y0 First y point of the first line
x1 Second x point of the first line
y1 Second y point of the first line
x2 First x point of the second line
y2 First y point of the second line
x3 Second x point of the second line
y3 Second y point of the second line