Note: |
|:-----------|
|Remember that after an overlap has been been prevented, the coordinates of the boundary wil have change in order to separate it from the other boundary, so remember to update any other objects coordinates to match this (such as your game object). If your game object is dictating where the boundary is located then it might inadvertantly place the bouandary back inside the object it's colliding with causing strange things to happen.
| Parameters | |
|---|---|
result |
_tlCollisionResult with the source and target that you want to prevent a n overlap on |
push |
False (default) if you want the source object stopped by the target, otherwise set to true for the source object to push the target object. |