Repel boundaries that overlap
Rather then simply preventing an overlap outright, this will ease a boundary away slowly until it no longer overlaps. This can
be useful to separate groups of entities away from each other in a more smooth fashion. As with PreventOverlap set push to true to push
the other entity away.
Parameters
result
The tlCollisionResult with the collison data to use to move the objects apart
push
Set to true if you want the box to push away the colliding object