timelinefx:timelinefx.tlBox.Repel
Method Repel:Void( result:tlCollisionResult, push:Int=false, factor:Float=0.1 )
Repel boundaries that overlap Rather then simply preventing an overlap outright, this will ease a boundary away slowly until it no longer overlaps. This can be useful to separate groups of entities away from each other in a more smooth fashion. As with PreventOverlap set push to true to push the other entity away.
Parameters
result The tlCollisionResult with the collison data to use to move the objects apart
push Set to true if you want the box to push away the colliding object
factor the amount to repel the objects