timelinefx:timelinefx.tlBox.Separate
Method Separate:Void( result:tlCollisionResult, sourcefactor:Float=0.1, targetfactor:Float=0.1 )
Separate boundaries that overlap This is slightly different to Repel in that both objects will be moved away from each other according to the 2 factors you pass to it. So you can either push them away from each other equally or you can weight one or the other.
Parameters
result The tlCollisionResult with the collison data to use to move the objects apart
push Set to true if you want the box to push away the colliding object
sourcefactor the amount the source object is separated
targetfactor the amount the target object is separated