timelinefx:timelinefx.tlBox.SetVelocity
Method SetVelocity:Void( velocity_x:Float, velocity_y:Float )
Set the velocity of the boundary
It's important to set the velocity of the boundary so that collisions can be more accurately calculated. If you're attaching this
to an entity in your game then you'll just need to match this to your entities velocity.
| Parameters |
|
x |
x velocity |
y |
y velocity |