timelinefx:timelinefx.tlCollisionResult.TranslationVector
Property TranslationVector:tlVector2
Get the translation vector of the collision
If the collision check finds that either the objects are intersecting, or they will intersect based on velocity vector of object, then the translation vector hold exactly
how much they do or will overlap. This can then be used to move the 2 objects apart to prevent them overlapping. Handy if you have a wall that you don't
want a player to move through. See PreventOverlap to automate this process further.