| Public Fields | |
|---|---|
| source | |
| target |
| Public Properties | |
|---|---|
| HasIntersection | Find out if the collision has an intersection |
| HasSurfaceNormal | GFind out if the collision as a surface normal |
| Intersecting | Find out if the last collision check is intersecting |
| IsColliding | Find out if the last collision check found a collision |
| NoCollision | |
| RayDistance | Get the distance from the ray origin to the instersection point |
| RayIntersection | Get the intersection point of the raycast |
| RayOriginInside | Find out if the last ray cast found that the ray originated inside the boundary |
| RaySurfaceNormal | Get the surface normal that the ray hits |
| SourceBoundary | The Source boundary of a collision check |
| SurfaceNormal | Get the surface normal of the collision |
| TargetBoundary | The Target boundary of a collision check |
| TranslationVector | Get the translation vector of the collision |
| WillIntersect | Find out if the last collision check is intersecting |
| Public Methods | |
|---|---|
| GetReboundVector | Get the rebound vector |