timelinefx:timelinefx.tlEffectsLibrary.GetEmitter
Retrieve an emitter from the library
Use this To get an emitter from the library by passing the name of the emitter you want. All effects And emitters are
stored using a map with a directory like path structure. So retrieving an emitter called blast wave inside an effect called explosion
would be done like so:
local blastwave:tlemitter=MyEffectsLibrary.GetEmitter("explosion/blast wave")
Note that you should always use forward slashes.