timelinefx:timelinefx.tlEmitter.AngleType
Property AngleType:Int
Set the angle type.
Angle type tells the particle how it show orientate itself when spawning. Either tlANGLEALIGN, tlANGLERANDOM or tlANGLE_SPECIFY.
- tlANGLE_ALIGN: Force the particle to align itself with the direction that it's travelling in.
- tlANGLE_RANDOM: Choose a random angle.
- tlANGLE_SPECIFY: Specify the angle that the particle spawns with.
Use AngleOffset to control the either both the specific angle, random range of angles and an offset if aligning.