timelinefx:timelinefx.tlEmitter.AngleType
Property AngleType:Int
Set the angle type. Angle type tells the particle how it show orientate itself when spawning. Either tlANGLEALIGN, tlANGLERANDOM or tlANGLE_SPECIFY. Use AngleOffset to control the either both the specific angle, random range of angles and an offset if aligning.