timelinefx:timelinefx.tlEmitter.SingleParticle
Property SingleParticle:Int
Get/Set Single Particle. You can have particles that do not age and will only be spawned once for point emitters, or just for one frame with area, line and ellipse emitters. Single particles will remain until they are destroyed and will one behave according the values stored in the first temmiterchange nodes - in otherwords they will not change at all over time.