| Public Properties |
|
| AlphaRepeat |
Set to the number of times the alpha of the particle should cycle within the particle lifetime. |
| AngleOffset |
Set the angle offset or variation. |
| AngleRelative |
Set to TRUE to make th particles spawned have their angle of rotation relative to the parent effect. |
| AngleType |
Set the angle type. |
| AnimateOnce |
Get/Set whether the particle should run through the animation sequence once only. |
| Animating |
Get/Set whether the particle should animate. |
| AnimationDirection |
Set the direction the animation plays in. |
| ColorRepeat |
Set to the number of times the colour should cycle within the particle lifetime. |
| Effects |
Get the List of sub effects within this emitter. |
| Frame |
Get/Set the image frame. |
| GroupParticles |
Sets the current state of whether spawned particles are added to the particle managers pool, or the emitters own pool. |
| Layer |
Set the z layer. |
| LockAngle |
Get/Set to TRUE to make the particles spawned have their angle of rotation locked to direction. |
| OneShot |
Make a particle a one shot particle or not. |
| ParentEffect |
Get the current parent effect |
| ParticleRelative |
Get/Set whether the particles spawned by this emitter remain relative to the containg effect. |
| RandomColor |
Sets whether the particle chooses a random colour from the colour attributes. |
| RandomStartFrame |
Get/Set the particles to spawn with a random frame. |
| SingleParticle |
Get/Set Single Particle. |
| Sprite |
Get/Set the tlShape assigned to this emitter |
| TweenSpawns |
Get whether particles are being spawned from the old effect coordinates to the new. |
| Uniform |
Get/Set Uniform. |
| UseEffectEmission |
Set Use effect emission. |
| Visible |
Get/Set the visibility status of the emitter |